Arcanyst Apothecaria
SingleplayerCozy potion-brewing puzzle game in the Arcanyst universe, built solo in Unreal Engine 5.
Games, websites, tools and designs I have built, from personal experiments to shipped products.
Cozy potion-brewing puzzle game in the Arcanyst universe, built solo in Unreal Engine 5.
Browser-based professional photo editor with on-device AI retouching, shipped to Web, Desktop and Mobile.
Concept redesign of the Lost Ark PC website: news, classes and a cleaner, more immersive layout.
A portal for Arcanyst, inspired by World of Warcraft. I've made three versions while learning more Three.js and GLSL.
Co-op action-magic game for 1 to 4 players: cast chaos, customise everything, together.
Studio website and cross-game player account frontend, in English, French and Korean.
UI/UX design of a game launcher, then built into a working application: game library, news, friends and patch notes.
Co-op stealth game where up to 5 alien thieves steal world landmarks in a sci-fi universe.
Marketing site for the Arcanyst universe with a WebGL portal, localised in three languages.
Landing page designs for Evorine, from a minimal logo-led hero to service sections, later built as the company website.
Casual mobile defense game: survive the onslaught, upgrade orbital modules and protect the core.
Brand-scoped account backend for the Caesium Games sites and games: identity, consent, Steam ownership and rewards.
Casual mobile strategy: mine, build towers and barracks, and break the undead gate.
Local-first project management app: plain Markdown files, SQLite index, graph view, CLI and MCP server.
Physics-based mobile mayhem: arm your ride with brutal car modules and crush everything in your path.
My previous portfolio: a 3D interactive site built with React, Vite, Tailwind and Three.js.
WebGL metaverse with three biomes, scheduled live events and card collecting, built at Circus Company.
Large interactive wall for up to 30 simultaneous players who join by scanning a QR code (WebGL).
Multiplayer educational game on pre-installed tablets, split into three different gameplay parts.
Experiment merging augmented reality with multiplayer: everyone scans the same target and sees the same shared character.
Unity 6 action game prototype built in two days: archer combat, enemy AI, skills and status effects.
Open-source Unity Editor extension that shows Git status icons directly in the Project window.
Solo-built VR flight simulator on a rotating motion platform, made for a scientific study at ISAE-SUPAERO.
Mixed-reality HoloLens 2 app that visualises the electron beam of a Hitachi TEM microscope through its API.