Arcanyst: Secrets of Shaz
SingleplayerPersonal 3D action-adventure built in Unreal Engine 5, inspired by The Witness, The Talos Principle and Zelda.
Games, websites, tools and designs I have built, from personal experiments to shipped products.
Personal 3D action-adventure built in Unreal Engine 5, inspired by The Witness, The Talos Principle and Zelda.
Browser-based professional photo editor with on-device AI retouching, shipped to Web, Desktop and Mobile.
Concept redesign of the Lost Ark PC website: news, classes and a cleaner, more immersive layout.
Co-op action-magic game for 1 to 4 players: cast chaos, customise everything, together.
Studio website and cross-game player account frontend, in English, French and Korean.
UI/UX design of a game launcher: game library, news feed, friends list and patch notes.
Co-op stealth game where up to 5 alien thieves steal world landmarks in a sci-fi universe.
Marketing site for the Arcanyst universe with a WebGL portal, localised in three languages.
Landing page designs for Evorine, from a minimal logo-led hero to service sections.
Casual mobile defense game: survive the onslaught, upgrade orbital modules and protect the core. Available on Google Play.
Brand-scoped account backend for the Caesium Games sites and games: identity, consent, Steam ownership and rewards.
Casual mobile strategy: mine, build towers and barracks, and break the undead gate. Available on Google Play.
Local-first project management app: plain Markdown files, SQLite index, graph view, CLI and MCP server.
Physics-based mobile mayhem: arm your ride with brutal car modules and crush everything in your path.
My previous portfolio: a 3D interactive site built with React, Vite, Tailwind and Three.js, now living at 3d.calvindogus.dev.
WebGL metaverse with three biomes, scheduled live events and card collecting, built at Circus Company.
Large interactive wall for up to 30 simultaneous players who join by scanning a QR code (WebGL).
Multiplayer educational game on pre-installed tablets, split into three different gameplay parts.
Experiment merging augmented reality with multiplayer: everyone scans the same target and sees the same shared character.
Unity 6 action game prototype built in two days: archer combat, enemy AI, skills and status effects.
Open-source Unity Editor extension that shows Git status icons directly in the Project window.
Solo-built VR flight simulator on a rotating motion platform, made for a scientific study at ISAE-SUPAERO.
Mixed-reality HoloLens 2 app that visualises the electron beam of a Hitachi TEM microscope through its API.