Projects

Games, websites, tools and designs I have built, from personal experiments to shipped products.

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Cozy potion-brewing puzzle game in the Arcanyst universe, built solo in Unreal Engine 5.

  • Unreal Engine
  • C++

Browser-based professional photo editor with on-device AI retouching, shipped to Web, Desktop and Mobile.

  • React
  • TypeScript
  • AI / ML
  • Three.js

A portal for Arcanyst, inspired by World of Warcraft. I've made three versions while learning more Three.js and GLSL.

  • Three.js
  • React
  • TypeScript
  • Vite

Arcanyst Chaos

Multiplayer

Co-op action-magic game for 1 to 4 players: cast chaos, customise everything, together.

  • Unity
  • C#
  • Multiplayer / Netcode

UI/UX design of a game launcher, then built into a working application: game library, news, friends and patch notes.

  • Adobe XD
  • Photoshop
  • Illustrator
  • Vue

Arcane Heist

Multiplayer

Co-op stealth game where up to 5 alien thieves steal world landmarks in a sci-fi universe.

  • Unity
  • C#
  • Multiplayer / Netcode

Arcanyst.com

Frontend

Marketing site for the Arcanyst universe with a WebGL portal, localised in three languages.

  • React
  • TypeScript
  • Three.js
  • Vite

Landing page designs for Evorine, from a minimal logo-led hero to service sections, later built as the company website.

  • Adobe XD
  • Photoshop
  • Illustrator
  • Astro

Casual mobile defense game: survive the onslaught, upgrade orbital modules and protect the core.

  • Unity
  • C#
  • Mobile

Brand-scoped account backend for the Caesium Games sites and games: identity, consent, Steam ownership and rewards.

  • Node.js
  • Fastify
  • TypeScript
  • PostgreSQL

Gate Breakers

Singleplayer

Casual mobile strategy: mine, build towers and barracks, and break the undead gate.

  • Unity
  • C#
  • Mobile
  • Editor tools

Local-first project management app: plain Markdown files, SQLite index, graph view, CLI and MCP server.

  • Tauri
  • Rust
  • Svelte
  • TypeScript

Bloody Wheels

Singleplayer

Physics-based mobile mayhem: arm your ride with brutal car modules and crush everything in your path.

  • Unity
  • C#
  • Mobile

Experiment merging augmented reality with multiplayer: everyone scans the same target and sees the same shared character.

  • Unity
  • C#
  • AR / VR / MR
  • Multiplayer / Netcode

Archer of God

Prototype

Unity 6 action game prototype built in two days: archer combat, enemy AI, skills and status effects.

  • Unity
  • C#

Solo-built VR flight simulator on a rotating motion platform, made for a scientific study at ISAE-SUPAERO.

  • Unity
  • C#
  • AR / VR / MR