About me

Open to new opportunities
Calvin Lucas Dogus
Game Developer & Full-Stack Web Developer
- Seoul, South Korea
- French
- contact@calvindogus.dev
A little about me
I started programming at 11, following my brother. I love playing games and making my own.
I lead the software team at Infinique. In the evenings and on weekends, I work on Arcanyst, the game universe I’m building for Caesium Games.
What I work with
- Games
- Unity (C#), Unreal Engine (C++ / Blueprints)
- Web
- React, TypeScript, Node.js
- Design
- Figma, Photoshop, Illustrator
Outside work
World of Warcraft, the gym, swimming, and Christopher Paolini’s books. Sorry, Korea, I hate coffee.
Certifications
Experience and education
- I lead a team of three developers working on several software projects, including Clor AI, a browser-based professional photo editor.
- Built a full Photoshop-style editor in React: multi-layer system, brush engine, liquify, masks and transforms.
- Integrated multiple AI models running locally, client-side, for body and face reshaping, skin retouching (blemish removal), teeth restoration and tattoo removal.
- Shipped across platforms: Web (Edge & Chrome), Desktop via Electron and Mobile via Capacitor.
- Optimised on-device inference and canvas rendering for real-time, non-destructive editing.
- Developed multiple single-player and multiplayer projects from scratch.
- Managed the company's cloud systems and reduced costs by stopping, removing and cleaning unused resources (Azure & AWS).
- Created multiple websites for the company, including project presentation websites.
- Participated in creating the CMS and API.
- Helped build the Cloud, database and API infrastructure.
- Mentored other developers (web and Unity).
- Wrote general and detailed design documents.
- Created new database structures to migrate the existing database.
- Created migration scripts and a test environment for them.
- Created new forms in WorkflowGen to replace the existing system based on an old ASP.NET app.
- Updated multiple apps (ASP.NET, Excel, Power BI, WorkflowGen) to match the new database structure.
- Wrote and ran tests on various content to make sure everything worked.
- Computer science and UI/UX design at Université Toulouse III and ENAC.
- Solo-developed a VR flight simulator based on a MotionSystems motion platform (rotation only) to simulate plane movements.
- Integrated plane controllers such as pedals.
- Integrated the HTC Vive VR headset for the view.
- Made for a scientific study on users' 360-degree visual perception while controlling a plane.
- Created a Mixed Reality (MR) visualiser for an electron microscope (Hitachi TEM) with Microsoft HoloLens 2, showing the current electron ray read from the microscope API.
- Collaborated with two other students and the CEMES laboratory to develop the project.
- Analysed user needs and created storyboards and prototypes.
- Studied at Université Toulouse III - Paul Sabatier.
- Built a complete VR digital twin of Capgemini’s Toulouse office in Unity, including the AIE room.
- Handled the 3D environment and all application development myself, including a guided tour system for presenting projects to clients.
- Developed support for playing PowerPoint (PPTX) presentations directly inside Unity.