About me

Calvin Lucas Dogus
Open to new opportunities

Calvin Lucas Dogus

Game Developer & Full-Stack Web Developer

A little about me

I started programming at 11, following my brother. I love playing games and making my own.

I lead the software team at Infinique. In the evenings and on weekends, I work on Arcanyst, the game universe I’m building for Caesium Games.

What I work with

Games
Unity (C#), Unreal Engine (C++ / Blueprints)
Web
React, TypeScript, Node.js
Design
Figma, Photoshop, Illustrator

Outside work

World of Warcraft, the gym, swimming, and Christopher Paolini’s books. Sorry, Korea, I hate coffee.

Certifications

  • Certificate of Competency

    • RAG
    • LLM agents
    • LangChain
    • Vector stores
    Credential ID: YaXZD0_dQwCVhpin1ZWUTQ
  • Certificate of Competency

    • LLMs
    • Hugging Face
    • Transformers
    • LangChain
    Credential ID: n-XP0P0wS8uB9fZL1oLiVg
  • C1 Advanced · 68/100

    • English
    • Reading
    • Listening
    Credential ID: 5BnM6g

Experience and education

    • Developer Team Lead
    • Frontend Developer
    • AI Integration
    • I lead a team of three developers working on several software projects, including Clor AI, a browser-based professional photo editor.
    • Built a full Photoshop-style editor in React: multi-layer system, brush engine, liquify, masks and transforms.
    • Integrated multiple AI models running locally, client-side, for body and face reshaping, skin retouching (blemish removal), teeth restoration and tattoo removal.
    • Shipped across platforms: Web (Edge & Chrome), Desktop via Electron and Mobile via Capacitor.
    • Optimised on-device inference and canvas rendering for real-time, non-destructive editing.
    ReactTypeScriptViteElectronCapacitorAI / MLTensorFlowONNXinfinique.co.kr
    • Unity Developer
    • Full-Stack Developer
    • Cloud Management
    • API Developer
    • DevOps
    • Developed multiple single-player and multiplayer projects from scratch.
    • Managed the company's cloud systems and reduced costs by stopping, removing and cleaning unused resources (Azure & AWS).
    • Created multiple websites for the company, including project presentation websites.
    • Participated in creating the CMS and API.
    • Helped build the Cloud, database and API infrastructure.
    • Mentored other developers (web and Unity).
    UnityC#Multiplayer / NetcodeReactTypeScript.NETAWSWebGLPlayCanvasAzureBlenderFigmaPhotoshopcircuscompany.com
    • Backend Developer
    • Wrote general and detailed design documents.
    • Created new database structures to migrate the existing database.
    • Created migration scripts and a test environment for them.
    • Created new forms in WorkflowGen to replace the existing system based on an old ASP.NET app.
    • Updated multiple apps (ASP.NET, Excel, Power BI, WorkflowGen) to match the new database structure.
    • Wrote and ran tests on various content to make sure everything worked.
    .NETC#WorkflowGenTalendSQL ServerPower BIcapgemini.com
    • Developer & UI/UX designer track
    • Computer science and UI/UX design at Université Toulouse III and ENAC.
    • Unity Developer
    • Solo-developed a VR flight simulator based on a MotionSystems motion platform (rotation only) to simulate plane movements.
    • Integrated plane controllers such as pedals.
    • Integrated the HTC Vive VR headset for the view.
    • Made for a scientific study on users' 360-degree visual perception while controlling a plane.
    UnityC#AR / VR / MRHTC ViveMotionSystems platformisae-supaero.fr
    • Unity Developer
    • UI/UX Designer
    • Created a Mixed Reality (MR) visualiser for an electron microscope (Hitachi TEM) with Microsoft HoloLens 2, showing the current electron ray read from the microscope API.
    • Collaborated with two other students and the CEMES laboratory to develop the project.
    • Analysed user needs and created storyboards and prototypes.
    UnityC#AR / VR / MRAdobe XDHoloLens 2Hitachi TEMcemes.fr
    • Developer track
    • Studied at Université Toulouse III - Paul Sabatier.
    • Unity Developer
    • Built a complete VR digital twin of Capgemini’s Toulouse office in Unity, including the AIE room.
    • Handled the 3D environment and all application development myself, including a guided tour system for presenting projects to clients.
    • Developed support for playing PowerPoint (PPTX) presentations directly inside Unity.