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UnrealEngine

Arcanyst Apothecaria

SingleplayerCozy potion-brewing puzzle game in the Arcanyst universe, built solo in Unreal Engine 5.

Apothecaria is my cozy puzzle game set in the Arcanyst universe. Stranded on the island of Mossbell, you scan and forage living ingredients and brew potions to open up the world, in a game where your own allergy is the antagonist.

  • Puzzle
  • Cozy
  • Crafting
  • Fantasy
  • Adventure
Arcanyst Apothecaria - Screenshot 1

Inside the project

The challenge

Make potion brewing the reason to explore Mossbell. Scanning living ingredients, foraging and brewing need to belong to the same puzzle loop, with the player’s allergy shaping the adventure.

What I built

I handle the game design, gameplay code and environments myself in Unreal Engine 5. The work brings Blueprint and C++ systems together with the island’s stylised environments, lighting and world building.

Result & current state

Apothecaria is still in development as a solo project for Caesium Games. The current direction is a cozy, single-player puzzle adventure built around scanning, foraging and brewing; the project images introduce its world.

Features

  • Unreal Engine 5 with Blueprint and C++ gameplay systems
  • Scan, forage and brew loop built around living ingredients
  • Stylised environments, lighting and world building on the island of Mossbell
  • Development videos published as the project progresses