Arcanyst Chaos
MultiplayerCo-op action-magic game for 1 to 4 players: cast chaos, customise everything, together.
SingleplayerCozy potion-brewing puzzle game in the Arcanyst universe, built solo in Unreal Engine 5.
Apothecaria is my cozy puzzle game set in the Arcanyst universe. Stranded on the island of Mossbell, you scan and forage living ingredients and brew potions to open up the world, in a game where your own allergy is the antagonist.

Make potion brewing the reason to explore Mossbell. Scanning living ingredients, foraging and brewing need to belong to the same puzzle loop, with the player’s allergy shaping the adventure.
I handle the game design, gameplay code and environments myself in Unreal Engine 5. The work brings Blueprint and C++ systems together with the island’s stylised environments, lighting and world building.
Apothecaria is still in development as a solo project for Caesium Games. The current direction is a cozy, single-player puzzle adventure built around scanning, foraging and brewing; the project images introduce its world.